
package edu.wpi.first.wpilibj.templates;

import edu.wpi.first.wpilibj.Joystick;
import edu.wpi.first.wpilibj.buttons.Button;
import edu.wpi.first.wpilibj.buttons.JoystickButton;
import edu.wpi.first.wpilibj.templates.commands.compressorOn;
import edu.wpi.first.wpilibj.templates.commands.cylinderDown;
import edu.wpi.first.wpilibj.templates.commands.cylinderUp;
import edu.wpi.first.wpilibj.templates.commands.motorDown;
import edu.wpi.first.wpilibj.templates.commands.motorUp;

/**
 * This class is the glue that binds the controls on the physical operator
 * interface to the commands and command groups that allow control of the robot.
 */
public class OI {
    //// CREATING BUTTONS
    // One type of button is a joystick button which is any button on a joystick.
    // You create one by telling it which joystick it's on and which button
    // number it is.
    // Joystick stick = new Joystick(port);
    // Button button = new JoystickButton(stick, buttonNumber);
    
    // Another type of button you can create is a DigitalIOButton, which is
    // a button or switch hooked up to the cypress module. These are useful if
    // you want to build a customized operator interface.
    // Button button = new DigitalIOButton(1);
    
    // There are a few additional built in buttons you can use. Additionally,
    // by subclassing Button you can create custom triggers and bind those to
    // commands the same as any other Button.
    
    //// TRIGGERING COMMANDS WITH BUTTONS
    // Once you have a button, it's trivial to bind it to a button in one of
    // three ways:
    
    // Start the command when the button is pressed and let it run the command
    // until it is finished as determined by it's isFinished method.
    // button.whenPressed(new ExampleCommand());
    
    // Run the command while the button is being held down and interrupt it once
    // the button is released.
    // button.whileHeld(new ExampleCommand());
    
    // Start the command when the button is released  and let it run the command
    // until it is finished as determined by it's isFinished method.
    // button.whenReleased(new ExampleCommand());
    
    public static Joystick JOYSTICK = new Joystick(RobotMap.JOYSTICK_PORT);
    public Button one = new JoystickButton(JOYSTICK,1);
    public Button two = new JoystickButton(JOYSTICK,2);
    public Button three = new JoystickButton(JOYSTICK,3);
    public Button four = new JoystickButton(JOYSTICK,4);
    public Button five = new JoystickButton(JOYSTICK,5);
    public Button six = new JoystickButton(JOYSTICK,6);
    public Button seven = new JoystickButton(JOYSTICK,7);

    public OI () {
       one.whileHeld(new compressorOn());
       four.whileHeld(new cylinderUp());
       five.whileHeld(new cylinderDown());
       six.whileHeld(new motorUp());
       seven.whileHeld(new motorDown());
    }
    
    public Joystick getStick()
    {
        return JOYSTICK;
    }
        
    public double getStickX()
    {
        return JOYSTICK.getX();
    }
    public double getStickY()
    {
        return JOYSTICK.getY();
    }   
}

